InPlay API
ble_rnd_addr_resolve_t Struct Reference

Resolve random Address. More...

#include <in_ble_gap.h>

Data Fields

ble_addr_t addr
 address to be resolved.
 
uint8_t nb_key
 number of provided IRK (sahlle be > 0).
 
ble_sec_key_t irk []
 array of IRK used to resolved address (MSB -> LSB)
 

Detailed Description

Resolve random Address.